However, the footprint of the factory will be larger. In the above example, its power consumption will be greater than 2x the usual power consumption. See, Replaced Conveyor input with a Pipeline input, now only accepts fluids, Changed construction cost to 5 Computers, 10 Heavy Modular Frames, 15 Motors, 50 Rubber and 50 Quickwire. A maximum of 1,800 Uranium per minute can be extracted. Combine the Heavy Oil Residue with the Compacted Coal to make 320 m. Split the Turbofuel into 71.11 Fuel Generators. All type of fuels and water consumption is proportionally reduced when the power usage is not at 100%. Oil nodes. This power production is 61.1% nuclear, 28.7% fuel, 9.9% coal, and 0.19% geothermal. The Discussion page may contain suggestions.Reason: "images or infographs can be added here to aid with the descriptions. Using the, A maximum of 7,500 Crude Oil per minute can be extracted. This also means a building at 200% consumes more power than 2 equal buildings each operating at 100%. This is a simplified version of the table above that does the same calculations for Compacted Coal as input, so only 7.143 items per minute instead of 15 are needed. Before resetting, it is advised to either attach more power generators to the grid or temporarily remove power cables to some of the areas of the factory, otherwise, the power grid will simply overload again as soon as it is reactivated. ", Note: Always keep in mind the Pipeline throughput limit of 300m3/min. If you wish to support the calculator, please consider donating to my Patreon campaign. A powerful Satisfactory calculator, filled with features, supports overclocking, alternate recipes, live map, power calculations, etc. For example, a. Water Extractors use about 10% of the gross Power generated. Pipelines required = Total flow rate / 300. Mine 133.33 Coal and Sulfur/min and process it into Compacted Coal using 5.33 Assemblers. At 100% power usage and 100% Clock speed, the Water consumption rate is 45 m3/min regardless the type of fuel provided. Mine 533.33 Coal and Sulfur/min and process it into Compacted Coal using 21.33 Assemblers (533.33/min). Top view of 3 Extractors to 8 Generators setup, using a common pipeline and 2 Mk.1 belts, each feed into 4 generators. The total power consumption of all necessary buildings for the Turbofuel production is less than 1 000 MW. However, due to the way the code works it only displays single outputs, so for all the dual output recipes, it will only show the main output. Power is transferred via Power Lines, Power Poles, or Train Stations and Railways. The equation for the Number of Fuel Generators is: Values closer to 1 are better. You now have 8 000 MW of sustained power available. Burns Coal to boil Water, the produced steam rotates turbines to generate electricty for the power grid. The Fuel Generator is a Building which generates 150 MW of Power using Fuel, Turbofuel or Liquid Biofuel. Satisfactory Calculator Om Jouw Producties Te Kunnen Berekenen The warning will go away if you close and re-open the Power graph. Power generators convert fuels into power. Water extractor = Coal generator / 2.6666 A single crude oil node can support the following number of fuel generators operating a peak capacity: 1. ? *** Pipelines have a throughput limit of 300 m3/min. Just like in stages 3 and 4, use 10 Refineries to produce Heavy Oil Residue (400 m, Use 6.67 Water Extractors to extract 800 m. Mine 533.33 Coal and Sulfur/min and process it into Compacted Coal using 21.33 Assemblers (533.33/min). Pipelines cannot handle more than 300 m, You can greatly increase the power production by making use of the Alternate: Diluted. See the pages below for guides. This image will be displayed when the Power graph is clicked 6 times. All trademarks and registered trademarks present in the image are proprietary to Coffee Stain Studios. 3 5 5. A maximum of 6840 Sulfur per minute can be extracted and combined with an equal amount of Coal to make Compacted Coal, which burns approximately twice as long as Coal. Did you knew that you can support me on Patreon? A power trip may also allow hostile creatures to respawn. Some people may still be interested in calculating Update 2 production lines. ; The interactive map will help you manage your factories and can act as a save editor. Using the, A maximum of 30,900 Coal per minute can be extracted. Reinforced Iron Plate. All type of Fuels and Water consumption are proportionally reduced when the Power usage is not at 100%. I'm fairly certain that the game doesn't do anything weird like scale output of oil pumps logarithmically, but someone should validate that and delete the \"?\"'s and this comment) 1. Using Fuel Generators is a good way of removing Heavy Oil Residue (by converting them into Fuel first), while also provide a boost to the Power production. × Did you knew that you can support me on Patreon? Split the output of the Extractor and feed it to 5 Refineries. 89. As the fuel & Water consumption rate are directly proportional to the Power production of Coal Generators (similar also applies to all Power generators), it is not advised to overclock any of these generators. 9 5. A collection of tools for the Satisfactory game from Coffee Stain Studios.. And thank you! For example, if 75 MW is being generated by Coal Generators, but only 37.5 MW is being consumed, Coal and Water will be consumed at 50% rate. Drop-Pods. https://satisfactory.gamepedia.com/Power?oldid=29233. Power Slugs 406 219 119. Using Water Extractors underclocked to 75% require an additional extractor for every 8 Coal Generators, trading space for ratio simplicity. All connected power generators and power consumers in that grid will stop working. Most, if not all, the recipes, should work. Geysers. The flow rate analysis of the previous diagram, which is a pipe header design. 3. These old tools will stay working for a while, because: In the future, this website will be shut down and redirected to the new website. The Coal Generator is a building that generates Power using Coal and Water. nodes. The total power consumption of all necessary buildings for the Turbofuel production is about 550 MW. Satisfactory is a simpler game for which to calculate ratios than Factorio. Underclocking can be done freely once overclocking has been researched and costs no Power Shards. Interactive map for Satisfactory including resource nodes, slugs, drop pods and much more to come. Take note no segment of the pipe contains more than 300 m3/min of flow. 6840 Compacted Coal per minute can fuel a maximum of 957.6 Coal Generators, and the remaining 24,060 Coal per minute can fuel a maximum of 1604 Coal Generators, for a total of 2561.6 Coal Generators at 75 MW each, or 192.12 GW of power. Combine the Compacted Coal and Fuel in 35.56 Refineries into Turbofuel (666.67 m. Split the Turbofuel into 148.14 Fuel Generators. A Water Extractor has about the same width as 2 Coal Generators so it would be easier to tile the layout. There are a total of 18 valid geysers for Geo Thermal Generators, at 200 MW each, for a total of 3.6 GW of power. The Fuel Generator, like all power generating buildings, behaves differently to other buildings when overclocked. Welcome to Satisfactory - Calculator! https://satisfactory.gamepedia.com/Coal_Generator?oldid=28920, Pages using DynamicPageList parser function. If only half of the power is being used, fuel and water lasts 2x as long.Coal Generators accept the following types of fuel. A Fuel Generator Plan that use 300 m3 Crude Oil which is converted into Turbofuel to generate 22,350 MW of Power. You can use this URL for previewing your factory. As a freelancer, you can weight into my work more than you can think,
Clock speed of buildings can be adjusted by interacting E with it and adjusting the slider. Make sure the middle Water Extractor is in between the 4th and 5th Coal generator or it won't work. You now have 22 221 MW of sustained power available. Therefore, a Pure Oil Extractor should only be overclocked to 125%. I cannot fix this, so select either one or the other. Manifold and Radiation tools can still be used for Update 3, as those mechanics didn't change (I'll eventually move them to the new tool though). The production planner will help you find what you need to build the factory you want.
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